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Percy de Rolo ([personal profile] alignmyheart) wrote2021-12-31 12:38 am

Percival Fredrickstein von Musel Klossowski de Rolo III



Call me Percy
align my heart, my body, my mind
to face what I've done and do my time


BASIC

NAME: Percival Fredrickstein von Musel Klossowski de Rolo III
CANON: Critical Role: Vox Machina
AGE: early-mid 20s
DOB: 16 Thunsheer 789 P.D.
GENDER: male
SPECIES: human
ACTIVE: PSLs, Memes

PLAYER: K
PLURK: [plurk.com profile] givemedargons
APPEARANCE

VISUAL: Link
HEIGHT: 6'0"
BUILD: lean, athletic
HAIR: white
EYES: blue
FEATURES: small burn scars and cuts on his hands and forearms
DRESS: Practical, stylish
WEAPONS: Rapier
Retort
Animus
Bad News
STATS

CLASS: Fighter
STYLE: Gunslinger
STRENGTH: 12 (+1)
DEXTERITY: 22 (+6)
CONSTITUTION: 14 (+2)
INTELLIGENCE: 20 (+5)
WISDOM: 16 (+3)
CHARISMA: 14 (+2)
reference
CHARACTER

ATTRIBUTES: Quiet, tactical, persuasive, pragmatic
LIKES: Good wine, quiet time, creating new things
DISLIKES: averse to magic
VIRTUES: clever, resourceful, protective
VICES: wrath, arrogance, indifference
LANGUAGES: Common, Celestial, Elvish
RELATIONSHIP: depends on canon point
HMD: Link
EXTRAS

EQUIPMENT: Mask
Tinker's kit
Quickness of Action Manual (+2 dex)
Hat of Disguise
Cabal's Ruin
SKILLS: Acrobatics (12), animal handling (3),
arcana (5), athletics (1), deception (2),
history (11), insight (3), intimidation (2),
investigation (6), medicine (3), nature (5),
perception (9), performance (2),
persuasion (8), religion (5), sleight of hand (6), stealth (6), survival (3)
OTHER PROFICIENCIES: all armor, shields, simple weapons, martial weapons, firearms, Tinkerer's Tools
FEATS: Sharpshooter: No disadvantage for long range, ignore half and three-quarters cover
Magic Initiate: Spells include Friends, Minor Illusion, Hex
Tough: Whenever he levels up, his hit point maximum increases by an additional 2 hit points.
PERMISSIONS

BACKTAGGING:
THREADHOPPING:
FOURTHWALLING:
ROMANCE:
MINDREADING:
MANIPULATION:
INJURY:
FIGHTING:
KILLING: let's talk
feel free to contact for details



Percival Fredrickstein von Musel Klossowski de Rolo III
your secret is safe with my indifference




BACKGROUND

Percy was the third child of seven children, born to a noble family who lived far to the north in the ancient castle of Whitestone. With so many siblings to share the burdens of lordship, Percy turned his attention to the sciences, engineering, and naturalism.

One day, a mysterious couple, named Lord and Lady Briarwood, came to court. During a feast held in their honour, the Briarwoods violently took control of the castle, killing or imprisoning everyone who would stand in their way.

Percy awoke chained in the dungeon, only to be freed by his younger sister. Together they fled, chased by the Briarwoods' men. As they ran, Percy's sister took several arrows to the chest and fell. Percy kept running, eventually jumping into a freezing river and floating unconscious to freedom. He did not remember waking up on a fishing boat. He barely remembered the next two years as he slowly made his way as far south as possible.

Then one night, Percy had a dream. A roaring cloud of smoke offered him vengeance against those who destroyed his family. When he awoke, Percy began to design his first gun.



PERSONALITY

As the third child of a noble family, Percy had access to thorough education throughout his early life and took great advantage of it. Because he had five other siblings to share the potential burden of ruling someday, Percy was free to pursue whatever interests he wanted, including engineering, tinkering, and chemistry. Several other characters, in particular Anna Ripley, acknowledge Percival's genius in inventing weapons in particular.

Percy generally believes that the ends justify the means. He has been willing to make deals with questionable people (the Clasp) despite objections from the rest of Vox Machina; prior to this, Percy ended up embracing a demon for the sake of revenge, which led him to designing his first firearm. Despite having a sense of what this kind of technology could be capable of if produced on a larger scale, and knowing that his designs might escape his grasp and be reproduced by others, Percival goes ahead with producing multiple firearms and does not hesitate to use them if they give him an advantage.

Though he is often quiet, speaking only when necessary, Percival is capable of being remarkably articulate and persuasive. This is put to effective use earlier in the campaign when Keyleth needs a lawyer: Percy acts as legal counsel on her behalf and performs so well that the rest of the group considers him their unofficial lawyer, should the need arise again. He is also, at times, the diplomat of Vox Machina, at times attempting to use knowledge gained through his early life at court to get the party into places they might not otherwise be. With a mind for planning, Percy is a good on the ground tactician and can coordinate with the rest of the party for effective attacks.

As well as being persuasive, Percy flashes his sharp wit and somewhat dark sense of humor now and then. This ranges from naming his inventions things like Diplomacy (a gauntlet that deals electrical damage), Bad News (his first rifle), and Manners (a device that can fully restrain another person).

Percy can become single-minded in his focus, especially if his focus at the time involves tinkering and creating something new. As well as creating ammunition for Vex and Vax and creating weapons and defensive measures for himself, Percy dedicates months to creating a bomb for Scalan to use. This focus, however, can turn into obsession, as seen in his quest for revenge. At times it has led him to become reckless, resulting at least once in imprisonment and leading to the death of another party member.

The ability and willingness to forgive becomes a sticking point as Percy develops. He is able to forgive Anna Ripley for propagating firearms and selling not only his designs, but fully realized weapons. He does this just prior to her killing him. Though Percy finds virtue in other people, he is less willing to forgive himself for his faults and failures, often dwelling on them even as he tries to move on. It is his relationship with Vex that starts moving him in that direction, and they find common ground in believing forgiveness to be a path toward growth. It takes work, but Percy attempts to let go of grudges, both new and old, trying to keep in mind where that road led him before.

Though comfortable with his party members, Percy tends to play a lot of his feelings close to the chest: especially those he develops for Vex'ahlia. He keeps them buried for a long time, believing that a relationship between them would never be healthy. Though he refuses to allow himself to act fully on his feelings, Percy shows his affection in the creation of weapons for Vex, including exploding arrows. Percy calls the rest of the party his family, which is no small thing after losing most of his own. Despite a strained relationship with Vax'ildan, Percy never once stops thinking of him as a friend and brother, and dedicates himself to trying to repair their relationship without pushing Vax's boundaries.

After a remarkably privileged childhood, Percy is still prone to arrogance and, sometimes, snobbery. He knows how to use that to great effect and can even do kindness through it. After realizing how important appearances of success are to Vex'ahlia, especially when faced with seeing the elven side of her family again, Percival bestows a title on her, making her a noble in Whitestone and insisting that a clerk make note of that on an invitation. He is perfectly happy to insist on protocol for Vex'ahlia's sake, bringing to bear the full weight of his own nobility to jab at the pretention of other people.



ABILITIES

Being a fighter, Percy benefits from proficiency in all manners of weapons and armor. However, as he is also a gunslinger, he is more skilled in the usage of firearms, but he is more than capable of using one-handed melee weapons such as rapiers and longswords. Percy tends to use damage-enhancing abilities to increase the power of his shots, in addition to targeted shots meant to hinder the enemy. Upon gaining the Magic Initiate feat, due to his connection to the shadow demon Orthax, he is able to cast a few spells but in a limited capacity, most notably his Hex spell, which manifests as a trail of black smoke circling his enemy.



EXTRA

Feats
Magic Initiate (Warlock)
Hex
Friends
Minor Illusion
Sharpshooter
Tough

Fighter Class Features
Action Surge (twice per rest)
Extra Attack (4 attacks per action)
Fighting Style: Archery (+2 to ranged attack rolls)
Indomitable (three times per rest)
Martial Archetype: Gunslinger
Grit (5 points)
Deadeye Shot
Firearm Proficiency
Gunsmith
Hemorrhaging Critical
Lightning Reload
Piercing Shot
Quickdraw
Trick Shot
Arm Shot
Head Shot
Leg Shot
Torso Shot
Wing Shot
Push Shot
Vicious Intent
Violent Shot
Second Wind