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PLAYER
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Pronouns:
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YOURNAME
Current Characters:
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Pronouns:
Are you over 18?
Contact:
Current Characters:
Triggers: I would like CWs provided for ...
STATISTICS
Character Name: Percival de Rolo III
Character Canon: Critical Role: Vox Machina
Character Age: mid/late 20s
Canon Point:
Link to History: Link
Skills:
Abilities: (Superhuman, from canon — not including new monster form.)
Curse Mark:
Character Canon: Critical Role: Vox Machina
Character Age: mid/late 20s
Canon Point:
Link to History: Link
Skills:
- Clever: Percy is sharply intelligent, able to quickly grasp theory and concepts and put them into practice. He's always be interested in how things tick - literally, in some cases. Once upon a time, he thought he'd be a clockmaker. He's well-educated and a deft hand at research when he has the resources. His cognitive skills are also expressed in his ability to make and carry out plans - he's one of the better tacticians in the group.
- Tinkerer: All that intelligence works best with some application. Percy is a capable blacksmith and whitesmith (able to work with gold, silver, pewter, or the finishing steps of fine steel) with a mind for design and the ability to create what he's envisioned. He constantly creates new weapons and devices, usually uniquely suited to the people who will use them. He also has a penchant for giving his inventions/weapons clever names like "Bad News" (nothing travels faster) and "Diplomacy" (a glove that holds an electric charge).
- Persuasive: Though there are more charming people in Vox Machina, Percy is the one who can form and deliver convincing arguments. Raised in a noble family, Percival won't hesitate to use all of his wit, charm, and snobbery to get what he needs or what others want, and he will not hesitate to use all of it to put other people in their place if he thinks they've crossed a line. He has a particular fondness for undercutting snobbier nobility.
Abilities: (Superhuman, from canon — not including new monster form.)
Curse Mark:
CHARACTERIZATION
FORMATIVE EXPERIENCES:
PHILOSOPHY: Aim for 100-200 words.
DESIRES: Aim for 100-200 words.
FEARS: Aim for 100-200 words.
- FIRST EVENT: - Description.
- SECOND EVENT: - Description.
- THIRD EVENT:In fact, we’ll be keeping your weapons, your armor and, I believe, your pride. - Description.
- FOURTH EVENT:You're the face I saw when murder entered my heart. This is your doing. - Description.
- FIFTH EVENT: I do not want to die who I am. I would like to live long enough to be someone else.- Description.
PHILOSOPHY: Aim for 100-200 words.
DESIRES: Aim for 100-200 words.
FEARS: Aim for 100-200 words.
GAMEPLAY
Preferences
Percival de Rolo art by sixofclovers hover for details when you see a star. |
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ic stats canon: Critical Role canon point: flexible age: mid 20s species: human sexuality: bisexual ships/smut: open to shipping/smut in general, including dark scenes/kinks; see list under "prefs" |
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prefs yes: Vex'ahlia, Vax'ildan probably: canonmates from other CR campaigns, OCs, cross-canon yes, let's talk: Briarwoods, Ripley, Orthax no: Pike, Scanlan, Keyleth HMD: Talk to me. contact: PM me or |
YES | MAYBE | NO |
✓ aftercare ✓ aphrodisiacs ✓ anal sex (giving/receiving) ✓ begging ✓ biting ✓ blindfolds ✓ bondage ✓ breeding ✓ clothed sex ✓ clothing play ✓ discipline ✓ dirty talk ✓ double penetration ✓ electric toys ✓ exhibitionism ✓ face fucking ✓ face sitting ✓ femdom ✓ fingering ✓ frotting ✓ gags ✓ masturbation ✓ multiple penetration ✓ multiple orgasms ✓ oral sex (giving/receiving) ★ ✓ orgasm control/denial★ ✓ pegging ✓ possessiveness ✓ pregnancy ★ ✓ restraints ✓ rough sex ✓ sexual exhaustion ✓ sexual frustration ✓ size differences ✓ spanking ✓ vaginal sex ✓ voyuerism |
◌ abuse ★ ◌ breathplay/breath control ◌ degradation ★ ◌ dub-con ◌ fear ★ ◌ horror ★ ◌ humiliation ★ ◌ hypnotism/mind control ★ ◌ knotting ◌ mental torture ★ ◌ monsters ◌ non-con ★ ◌ nonsexual pain ★ ◌ nonsexual torture ★ ◌ pet play ◌ stockholm syndrome ★ ◌ somnophilia ◌ willing to play out a lot of dark scenes with Percy given his story, I would just prefer to discuss things first, even if it's just a few quick PMs; a lot of these are OOC preferences rather than IC limits |
✗ bathroom kinks ✗ infantilism ✗ incest ✗ vore |
'front and center' design by mistojen |
Percival Fredrickstein von Musel Klossowski de Rolo III
![]() Call me Percy align my heart, my body, my mind to face what I've done and do my time | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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Percival Fredrickstein von Musel Klossowski de Rolo III your secret is safe with my indifference BACKGROUNDPercy was the third child of seven children, born to a noble family who lived far to the north in the ancient castle of Whitestone. With so many siblings to share the burdens of lordship, Percy turned his attention to the sciences, engineering, and naturalism. One day, a mysterious couple, named Lord and Lady Briarwood, came to court. During a feast held in their honour, the Briarwoods violently took control of the castle, killing or imprisoning everyone who would stand in their way. Percy awoke chained in the dungeon, only to be freed by his younger sister. Together they fled, chased by the Briarwoods' men. As they ran, Percy's sister took several arrows to the chest and fell. Percy kept running, eventually jumping into a freezing river and floating unconscious to freedom. He did not remember waking up on a fishing boat. He barely remembered the next two years as he slowly made his way as far south as possible. Then one night, Percy had a dream. A roaring cloud of smoke offered him vengeance against those who destroyed his family. When he awoke, Percy began to design his first gun. PERSONALITYAs the third child of a noble family, Percy had access to thorough education throughout his early life and took great advantage of it. Because he had five other siblings to share the potential burden of ruling someday, Percy was free to pursue whatever interests he wanted, including engineering, tinkering, and chemistry. Several other characters, in particular Anna Ripley, acknowledge Percival's genius in inventing weapons in particular. Percy generally believes that the ends justify the means. He has been willing to make deals with questionable people (the Clasp) despite objections from the rest of Vox Machina; prior to this, Percy ended up embracing a demon for the sake of revenge, which led him to designing his first firearm. Despite having a sense of what this kind of technology could be capable of if produced on a larger scale, and knowing that his designs might escape his grasp and be reproduced by others, Percival goes ahead with producing multiple firearms and does not hesitate to use them if they give him an advantage. Though he is often quiet, speaking only when necessary, Percival is capable of being remarkably articulate and persuasive. This is put to effective use earlier in the campaign when Keyleth needs a lawyer: Percy acts as legal counsel on her behalf and performs so well that the rest of the group considers him their unofficial lawyer, should the need arise again. He is also, at times, the diplomat of Vox Machina, at times attempting to use knowledge gained through his early life at court to get the party into places they might not otherwise be. With a mind for planning, Percy is a good on the ground tactician and can coordinate with the rest of the party for effective attacks. As well as being persuasive, Percy flashes his sharp wit and somewhat dark sense of humor now and then. This ranges from naming his inventions things like Diplomacy (a gauntlet that deals electrical damage), Bad News (his first rifle), and Manners (a device that can fully restrain another person). Percy can become single-minded in his focus, especially if his focus at the time involves tinkering and creating something new. As well as creating ammunition for Vex and Vax and creating weapons and defensive measures for himself, Percy dedicates months to creating a bomb for Scalan to use. This focus, however, can turn into obsession, as seen in his quest for revenge. At times it has led him to become reckless, resulting at least once in imprisonment and leading to the death of another party member. The ability and willingness to forgive becomes a sticking point as Percy develops. He is able to forgive Anna Ripley for propagating firearms and selling not only his designs, but fully realized weapons. He does this just prior to her killing him. Though Percy finds virtue in other people, he is less willing to forgive himself for his faults and failures, often dwelling on them even as he tries to move on. It is his relationship with Vex that starts moving him in that direction, and they find common ground in believing forgiveness to be a path toward growth. It takes work, but Percy attempts to let go of grudges, both new and old, trying to keep in mind where that road led him before. Though comfortable with his party members, Percy tends to play a lot of his feelings close to the chest: especially those he develops for Vex'ahlia. He keeps them buried for a long time, believing that a relationship between them would never be healthy. Though he refuses to allow himself to act fully on his feelings, Percy shows his affection in the creation of weapons for Vex, including exploding arrows. Percy calls the rest of the party his family, which is no small thing after losing most of his own. Despite a strained relationship with Vax'ildan, Percy never once stops thinking of him as a friend and brother, and dedicates himself to trying to repair their relationship without pushing Vax's boundaries. After a remarkably privileged childhood, Percy is still prone to arrogance and, sometimes, snobbery. He knows how to use that to great effect and can even do kindness through it. After realizing how important appearances of success are to Vex'ahlia, especially when faced with seeing the elven side of her family again, Percival bestows a title on her, making her a noble in Whitestone and insisting that a clerk make note of that on an invitation. He is perfectly happy to insist on protocol for Vex'ahlia's sake, bringing to bear the full weight of his own nobility to jab at the pretention of other people. ABILITIESBeing a fighter, Percy benefits from proficiency in all manners of weapons and armor. However, as he is also a gunslinger, he is more skilled in the usage of firearms, but he is more than capable of using one-handed melee weapons such as rapiers and longswords. Percy tends to use damage-enhancing abilities to increase the power of his shots, in addition to targeted shots meant to hinder the enemy. Upon gaining the Magic Initiate feat, due to his connection to the shadow demon Orthax, he is able to cast a few spells but in a limited capacity, most notably his Hex spell, which manifests as a trail of black smoke circling his enemy. EXTRAFeats Magic Initiate (Warlock) HexSharpshooter Tough Fighter Class Features Action Surge (twice per rest) Extra Attack (4 attacks per action) Fighting Style: Archery (+2 to ranged attack rolls) Indomitable (three times per rest) Martial Archetype: Gunslinger Grit (5 points) Deadeye Shot Firearm Proficiency Gunsmith Hemorrhaging Critical Lightning Reload Piercing Shot Quickdraw Trick Shot Arm ShotVicious Intent Violent Shot Second Wind |
erku >> A5
ERKU: AUSPICIOUS ACTS | ||||
Oral fixation, oral sex LOG with Vex'ahlia |
Water LOG with Vax'ildan |
Somnophilia LOG with CHAR(S) |
Hurt; comfort LOG with Vex'ahlia |
Multiple partners LOG with CHAR(S) |
Blindfolds LOG with CHAR(S) |
Mirrors LOG with CHAR(S) |
Begging LOG with CHAR(S) |
Crossdressing LOG with CHAR(S) |
Feathers; fur; velvet; silk LOG with CHAR(S) |
Exhibitionism LOG with CHAR(S) |
Service LOG with CHAR(S) |
FREE SPACE Bathing; grooming LOG with Vex'ahlia |
Gags, silence LOG with CHAR(S) |
Domination and submission LOG with CHAR(S) |
Rubbing; grinding LOG with Essek |
Pervertibles LOG with CHAR(S) |
Drug; alcohol use LOG with CHAR(S) |
Possessive; leaving marks LOG with CHAR(S) |
Bondage LOG with CHAR(S) |
Blades LOG with CHAR(S) |
Multiple penetration LOG with CHAR(S) |
Messy LOG with CHAR(S) |
Hair pulling LOG with CHAR(S) |
Taboo LOG with Vax'ildan |
Permissions
🌖 IC | ||||
🌙 SEXUALITY & PREFERENCES: Bisexual 🌙 PHYSICAL AFFECTION: Usually bound by a tight sense of propriety, Percy is still physically affectionate with people he is close to. Degree and manner depend on circumstances. 🌙 HUGGING: Friends are welcome; strangers will probably get a stiff "what are you doing?" 🌙 KISSING: How drunk is he? Where are you kissing him? These are important things to know... 🌙 FLIRTING: Go for it. He might even flirt back. 🌙 RELATIONSHIPS: Build up to emotional relationships is absolutely required. Percy is not quick to fall in love and he is even slower to admit he has feelings. Sex is a different matter. 🌙 PHYSICAL VIOLENCE: Percy is a fighter and while he might try to de-escalate a fight, he will also throw down if that's what has to happen. 🌙 DEATH: Let's discuss it, but I'm not opposed. It wouldn't even be his first time. 🌙 OFF LIMITS: I'll try to let you know if anything triggering for him comes up, but I'm not against engaging with it as it happens. | ||||
🌖 OOC | ||||
🌙 BACKTAGGING: Yes! 🌙 FOURTHWALLING: I'd rather not, but we can discuss it 🌙 HANDWAVING/DROPPING THREADS: I'm definitely okay with it if this has to happen, but I prefer to talk out dropped threads just to figure out where they were going. I prefer not to handwave important CR development! Ping me here or on 🌙 CRAU: I'd rather not unless that CRAU is something we established together. 🌙 OFF LIMITS: Provide content warnings as appropriate, but I can't think of anything right now that I'm unwilling to engage without as long as I know it's coming. 🌙 OPTING OUT: If you'd like to opt out of interacting with Percy or if you'd prefer to avoid certain subject matter, please leave a note on this post. His canon has a lot of violence and Percy himself has a violent history, including a revenge arc and demon possession. All comments screened. | ||||
🌖 FIRST IMPRESSIONS (OPTIONAL) | ||||
🌙 VISUAL: Percy is a young human in his early twenties. He originally had brown hair, but it turned white as a result of the trauma he suffered relatively young. From afar, it makes him look older than he is. He has scars and small burns from building his weapons and contraptions, as well as from battle. After joining the Slayer's Take, Percy has the brand of the guild on his right arm. 🌙 FASHION: When he can, Percy dresses well but practically in his day to day. His clothes have to be able to survive adventuring and fights. He does like dressing up when he gets the chance, though... he looks mighty fine in well-tailored clothes. 🌙 DEMEANOR: Outward impression the character gives off in expressions and body language and tone of voice. And how they are once characters get to know them. 🌙 SOUND: Upper class British 🌙 SCENT: Soap, linen, gunpowder 🌙 MENTAL ABILITIES/DEFENSES: Telepathy, mindreading, and the whole shebang. 🌙 MAGICAL ABILITIES/DEFENSES: Upon gaining the Magic Initiate feat, due to his connection to the shadow demon Orthax, he is able to cast a few spells but in a limited capacity, most notably his Hex spell, which manifests as a trail of black smoke circling his enemy. 🌙 PHYSICAL ABILITIES/DEFENSES: Being a fighter, Percy benefits from proficiency in all manners of weapons and armor. However, as he is also a gunslinger, he is more skilled in the usage of firearms, but he is more than capable of using one-handed melee weapons such as rapiers and longswords. Percy tends to use damage-enhancing abilities to increase the power of his shots, in addition to targeted shots meant to hinder the enemy. |
Erku App
Player Info:
Name: K
Over 18?: yes
Contact:
givemedragons or PM
Characters Currently In Game: Jonathan Sims, Iron Bull
Character Info
Name: Percival de Rolo
Canon: Critical Role
Canon Point: episode 115, Vox Machina campaign
Age: early-mid 20s
Background: here
Personality: As the third child of a noble family, Percy had access to thorough education throughout his early life and took great advantage of it. Because he had five other siblings to share the potential burden of ruling someday, Percy was free to pursue whatever interests he wanted, including engineering, tinkering, and chemistry. Several other characters, in particular Anna Ripley, acknowledge Percival's genius in inventing weapons in particular.
Percy generally believes that the ends justify the means. He has been willing to make deals with questionable people (the Clasp) despite objections from the rest of Vox Machina; prior to this, Percy ended up embracing a demon for the sake of revenge, which led him to designing his first firearm. Despite having a sense of what this kind of technology could be capable of if produced on a larger scale, and knowing that his designs might escape his grasp and be reproduced by others, Percival goes ahead with producing multiple firearms and does not hesitate to use them if they give him an advantage.
Though he is often quiet, speaking only when necessary, Percival is capable of being remarkably articulate and persuasive. This is put to effective use earlier in the campaign when Keyleth needs a lawyer: Percy acts as legal counsel on her behalf and performs so well that the rest of the group considers him their unofficial lawyer, should the need arise again. He is also, at times, the diplomat of Vox Machina, at times attempting to use knowledge gained through his early life at court to get the party into places they might not otherwise be. With a mind for planning, Percy is a good on the ground tactician and can coordinate with the rest of the party for effective attacks.
As well as being persuasive, Percy flashes his sharp wit and somewhat dark sense of humor now and then. This ranges from naming his inventions things like Diplomacy (a gauntlet that deals electrical damage), Bad News (his first rifle), and Manners (a device that can fully restrain another person).
Percy can become single-minded in his focus, especially if his focus at the time involves tinkering and creating something new. As well as creating ammunition for Vex and Vax and creating weapons and defensive measures for himself, Percy dedicates months to creating a bomb for Scalan to use. This focus, however, can turn into obsession, as seen in his quest for revenge. At times it has led him to become reckless, resulting at least once in imprisonment and leading to the death of another party member.
The ability and willingness to forgive becomes a sticking point as Percy develops. He is able to forgive Anna Ripley for propagating firearms and selling not only his designs, but fully realized weapons. He does this just prior to her killing him. Though Percy finds virtue in other people, he is less willing to forgive himself for his faults and failures, often dwelling on them even as he tries to move on. It is his relationship with Vex that starts moving him in that direction, and they find common ground in believing forgiveness to be a path toward growth. It takes work, but Percy attempts to let go of grudges, both new and old, trying to keep in mind where that road led him before.
Though comfortable with his party members, Percy tends to play a lot of his feelings close to the chest: especially those he develops for Vex'ahlia. He keeps them buried for a long time, believing that a relationship between them would never be healthy. Though he refuses to allow himself to act fully on his feelings, Percy shows his affection in the creation of weapons for Vex, including exploding arrows. Percy calls the rest of the party his family, which is no small thing after losing most of his own. Despite a strained relationship with Vax'ildan, Percy never once stops thinking of him as a friend and brother, and dedicates himself to trying to repair their relationship without pushing Vax's boundaries.
After a remarkably privileged childhood, Percy is still prone to arrogance and, sometimes, snobbery. He knows how to use that to great effect and can even do kindness through it. After realizing how important appearances of success are to Vex'ahlia, especially when faced with seeing the elven side of her family again, Percival bestows a title on her, making her a noble in Whitestone and insisting that a clerk make note of that on an invitation. He is perfectly happy to insist on protocol for Vex'ahlia's sake, bringing to bear the full weight of his own nobility to jab at the pretention of other people.
Powers: Only minor magic abilities; he will not be able to do these until he earns them back.
Inventory:
+ Bad News rifle
+ clothes he's wearing
+ Animus revolver
+ rapier
+ mask
+ Diplomacy gauntlet
Samples: One + Two
Name: K
Over 18?: yes
Contact:
Characters Currently In Game: Jonathan Sims, Iron Bull
Character Info
Name: Percival de Rolo
Canon: Critical Role
Canon Point: episode 115, Vox Machina campaign
Age: early-mid 20s
Background: here
Personality: As the third child of a noble family, Percy had access to thorough education throughout his early life and took great advantage of it. Because he had five other siblings to share the potential burden of ruling someday, Percy was free to pursue whatever interests he wanted, including engineering, tinkering, and chemistry. Several other characters, in particular Anna Ripley, acknowledge Percival's genius in inventing weapons in particular.
Percy generally believes that the ends justify the means. He has been willing to make deals with questionable people (the Clasp) despite objections from the rest of Vox Machina; prior to this, Percy ended up embracing a demon for the sake of revenge, which led him to designing his first firearm. Despite having a sense of what this kind of technology could be capable of if produced on a larger scale, and knowing that his designs might escape his grasp and be reproduced by others, Percival goes ahead with producing multiple firearms and does not hesitate to use them if they give him an advantage.
Though he is often quiet, speaking only when necessary, Percival is capable of being remarkably articulate and persuasive. This is put to effective use earlier in the campaign when Keyleth needs a lawyer: Percy acts as legal counsel on her behalf and performs so well that the rest of the group considers him their unofficial lawyer, should the need arise again. He is also, at times, the diplomat of Vox Machina, at times attempting to use knowledge gained through his early life at court to get the party into places they might not otherwise be. With a mind for planning, Percy is a good on the ground tactician and can coordinate with the rest of the party for effective attacks.
As well as being persuasive, Percy flashes his sharp wit and somewhat dark sense of humor now and then. This ranges from naming his inventions things like Diplomacy (a gauntlet that deals electrical damage), Bad News (his first rifle), and Manners (a device that can fully restrain another person).
Percy can become single-minded in his focus, especially if his focus at the time involves tinkering and creating something new. As well as creating ammunition for Vex and Vax and creating weapons and defensive measures for himself, Percy dedicates months to creating a bomb for Scalan to use. This focus, however, can turn into obsession, as seen in his quest for revenge. At times it has led him to become reckless, resulting at least once in imprisonment and leading to the death of another party member.
The ability and willingness to forgive becomes a sticking point as Percy develops. He is able to forgive Anna Ripley for propagating firearms and selling not only his designs, but fully realized weapons. He does this just prior to her killing him. Though Percy finds virtue in other people, he is less willing to forgive himself for his faults and failures, often dwelling on them even as he tries to move on. It is his relationship with Vex that starts moving him in that direction, and they find common ground in believing forgiveness to be a path toward growth. It takes work, but Percy attempts to let go of grudges, both new and old, trying to keep in mind where that road led him before.
Though comfortable with his party members, Percy tends to play a lot of his feelings close to the chest: especially those he develops for Vex'ahlia. He keeps them buried for a long time, believing that a relationship between them would never be healthy. Though he refuses to allow himself to act fully on his feelings, Percy shows his affection in the creation of weapons for Vex, including exploding arrows. Percy calls the rest of the party his family, which is no small thing after losing most of his own. Despite a strained relationship with Vax'ildan, Percy never once stops thinking of him as a friend and brother, and dedicates himself to trying to repair their relationship without pushing Vax's boundaries.
After a remarkably privileged childhood, Percy is still prone to arrogance and, sometimes, snobbery. He knows how to use that to great effect and can even do kindness through it. After realizing how important appearances of success are to Vex'ahlia, especially when faced with seeing the elven side of her family again, Percival bestows a title on her, making her a noble in Whitestone and insisting that a clerk make note of that on an invitation. He is perfectly happy to insist on protocol for Vex'ahlia's sake, bringing to bear the full weight of his own nobility to jab at the pretention of other people.
Powers: Only minor magic abilities; he will not be able to do these until he earns them back.
Inventory:
+ Bad News rifle
+ clothes he's wearing
+ Animus revolver
+ rapier
+ mask
+ Diplomacy gauntlet
Samples: One + Two